美國陸軍v2.8.1
好險這次更新內容不多~~
要不然又要翻譯一堆東西...
版本名稱: Special Forces (Overmatch) (SMU GH Map Pack) v2.8.1
ArmyOps-Tracker下載點:
升級檔Update 2.8.0 to 2.8.1 (WIN)(364.92 MB)
ArmyOps-Tracker下載2.8.0完整版
關於美國陸軍 詳細說明請參考---> [公告]=**A A 精 華 區 **= 新 手 必 讀 =
此版更新重點: 4張新圖 and 錯誤的修正
@4張新圖
(由美國陸軍開發團隊和California的大學SMU(Southern Methodist University)合作設計的地圖)
- SF Refinery
- SF Floodgate
- SF Oldtown
- River Village
@新增一個初步的系統TrackIR Support!
--->系統概略(英文)<---
也就是說...在這次的版本中...可以使用此系統...算是很大個一個革新..不果僅於一些比較基本的動作
p.s頭動..螢幕中的視角也跟著動...
在往後的版本中..將會更完整的支援這個系統..
-->中文網站介紹<--
@在其中也提到了....
CO-OP的地圖
AI 需要用到強大的CUP
Server端(伺服器)就不用說了
client端(玩家)也同樣需要
如果不想玩COOP的地圖的話..也就不需為此而更新電腦
要不然又要翻譯一堆東西...
版本名稱: Special Forces (Overmatch) (SMU GH Map Pack) v2.8.1
ArmyOps-Tracker下載點:
升級檔Update 2.8.0 to 2.8.1 (WIN)(364.92 MB)
ArmyOps-Tracker下載2.8.0完整版
關於美國陸軍 詳細說明請參考---> [公告]=**A A 精 華 區 **= 新 手 必 讀 =
此版更新重點: 4張新圖 and 錯誤的修正
@4張新圖
(由美國陸軍開發團隊和California的大學SMU(Southern Methodist University)合作設計的地圖)
- SF Refinery
- SF Floodgate
- SF Oldtown
- River Village
@新增一個初步的系統TrackIR Support!
--->系統概略(英文)<---
也就是說...在這次的版本中...可以使用此系統...算是很大個一個革新..不果僅於一些比較基本的動作
p.s頭動..螢幕中的視角也跟著動...
在往後的版本中..將會更完整的支援這個系統..
-->中文網站介紹<--
@在其中也提到了....
CO-OP的地圖
AI 需要用到強大的CUP
Server端(伺服器)就不用說了
client端(玩家)也同樣需要
如果不想玩COOP的地圖的話..也就不需為此而更新電腦
引用框(官方內容)
V2.8.1 - SMU GUILDHALL MAP PACK
Posted: March 20, 2007 - by Phoenix
Once again, we are preparing to launch the next version of America's Army! This release will be titled America's Army: Special Forces (Overmatch) (SMU GH Map Pack) v2.8.1 and introduces the creative level designs of the students from Guildhall at Southern Methodist University!
New Multiplayer Missions
For the first time in our history America's Army has partnered with a University and is proud to bring you four new Multiplayer Missions built by graduate students from The Guildhall at SMU. (http://guildhall.smu.edu/)
Designed in conjunction with the America's Army development team (AAPA) in California, the students used the America's Army Mission Editor that was released in v2.8 (Coalition) to create new missions using the America's Army models and textures!
- SF Refinery : (User Created)
Mission Description:
A terrorist cell has announced its intent to capture a high profile petroleum engineer and thereby disrupt petroleum production and the U.S. Economy. U.S. Special Forces must safeguard the engineer from terrorist action.
比例:原尺寸[ 800 x 600 ]的 64%

- SF Oldtown : (User Created)
Mission Description:
U.S. Infantry conducts a raid within a small, rural village in a tropical location to secure sensitive data. Intelligence reports suggest a terrorist organization is attempting to seize this information currently located in a safe house controlled by allied forces. The U.S. Special Forces team must secure this information and thereby thwart future enemy attacks.
比例:原尺寸[ 800 x 600 ]的 64%

- SF Floodgate : (User Created)
Mission Description:
Intelligence indicates a gathering terrorist threat to critical hydroelectric facilities. Should terrorist forces capture or destroy these facilities the local indigenous population residing in the low-lying valleys could be threatened or flooded. The U.S. Special Forces team must secure the hydroelectric facilities and prevent the terrorist forces from planting and detonating explosive devices.
比例:原尺寸[ 800 x 600 ]的 64%

- River Village : (User Created)
Mission Description:
Enemy forces have seized a small rural village adjacent to a seasonal river and are now using it as a base of operation. Intelligence reports suggest the local residents are under duress and have been dispersed throughout the village. U.S. forces must enter the village, secure the three objectives, and reclaim control of the village, while minimizing damage to the local infrastructure.
比例:原尺寸[ 800 x 600 ]的 64%

TrackIR Support!
We have included preliminary support for TrackIR in this release. You will need to have the latest TrackIR software installed for this to work. (http://www.naturalpoint.com/trackir/)
In future versions we plan to have more complete support for this system, and it is included now to allow you to play around with the system with some basic functionality. More information on features and support is available from the in-game console by typing: "TrackIRHelp"
Note: This feature is not yet supported or completed and is included for evaluation purposes only.
Technical Notes
** IMPORTANT NOTE FOR SERVER HOSTS/ADMINS **
NOTE: The cooperative missions will take significantly more CPU resources to run during normal gameplay due to the additional AI processing load (shared between the server & client). Server hosts planning to run Co-Op servers should plan accordingly. In addition, players running a Co-Op server and client on the same machine will experience heavy CPU demand.
It is recommended that server rotations switch only from Co-Op level to Co-Op level, or MP to MP level for best performance.
GAME PORTS:
The internet ports currently required to be open for America's Army v2.8.1 are listed below:
# UDP - 1716, 1717, 1718, 8777, 27900
# TCP - 14200, 20025-45, 20046, 20047, 20048, 28910
UDP ports explained:
# 1716 for the Game
# 1717 for the GameQuery
# 1718 for the Master Server Query
# 8777 for the Standard UT Query
# 27900 for GameSpy
TCP ports explained:
# 28910 for GameSpy
# 20025-45 for MBS Game Server
# 20046 for the Auth server
# 20047 for MBS
# 20048 for DCDS
# 14200 for LAN
WHAT'S FIXED
Here's a quick look at "What's Fixed" from the v2.8.1 distribution (ArmyOpsReadMe.txt) :
NOTE: This list only includes bugs present in v2.8 that have been fixed. Bugs fixed related to new v2.8.1 features and certain security/exploit fixes have been removed from this list.
[Level Editor]
* Fixed a bug that was causing some user created maps to experience problems with players spawning into levels without weapons
* Fixed a bug that was preventing users from resizing editor dialogs when windows display effects are set to ‘show contents when dragging and resizing’
* Enabled 2D shape editor
[NML]
* Fixed a bug that was preventing the tours.ini to cache properly upon starting the client.
[Gameplay]
* Fixed a bug where players could position themselves in such a way that they were invisible to other players. The most notable examples of this were in Hospital on the West Wing Roof and on the tables of the 3rd Floor Escort Building.
* Fixed a bug where the carriable objective would fall through terrain if the player carrying it was shot while prone.
* Fixed an exploit that allowed user to get full CEM meter.
* Fixed an exploit that allowed a player to make the snow weather effect disappear in game.
* Fixed an exploit that allowed keybinds to be used to reduce weapon switching time.
* Fixed an exploit that allowed players to get constant binocular vision.
* Fixed a bug that sometimes prevented players from loading and firing the Javelin without first dropping the weapon and picking it back up.
* Fix for a bug with the idle auto-kick that was not counting rounds in which an idle player had been shot while standing at spawn.
* Fixed a bug that was allowing players to be damaged by incendiary grenades through walls.
* Fixed a bug that prevented a player from taking damage when an incendiary grenade was thrown straight up into the air where it detonated above the player.
* Fixed a bug where players that shoot an instructor in the MOUT Shoothouse training level were not being sent to Leavenworth.
* Fixed a bug that was preventing admin permanent MAC address bans from working.
* Fixed a bug that caused player to lose the carriable objective if an admin force-classed a weapon.
* Fixed a bug with the Basic Rifle Marksmanship (BRM) training level where prone/unsupported mode is skipped if the player misses the final shot during the prone firing.
* Fixed a bug where players were not being sent to Leavenworth for shooting the instructor on the M24/M82 range.
* Fixed a bug with the death message when an AI soldier is killed by incoming mortar rounds.
[UI]
* Fixed a broken link in the support section
* Fixed several typographical errors
* Fixed a bug where DCDS content was not being displayed in the downloadable list box when the player is not logged in.
* Fixed a bug where the server browser would sometimes display negative values for ping.
* Fixed a bug where the server hostname is displayed in color even when color codes are disabled in preferences.
* Fixed a bug where the right click menu was displaying server names in color even when color codes are disabled in preferences.
[Map Specific]
* Interdiction: Fixed a bug with one of the random objective spawn locations where the player was unable to pick up the briefcase.
* SF_SnakePlain: Fixed several AI path nodes and a BTR unloading point that was invalid
* SFRecon: Fixed a bug that was causing the OpFor pawns to glow brightly from a distance.
[Punkbuster]
* Add File checksum for D3D9Renderer dll to avoid kicking players for a “GameHook" violation
[Enhancements]
* Changed server browser functionality to allow players the ability to join Authorized, player created maps through the browser UI.
* Added a console command: SetConsoleWidth to allow for a larger console.
* Enabled auth messaging for Authorized and Explore the Army Server modes to report rounds played and total playtime by user to the auth database. NOTE: Players on ETA servers are not uniquely identified, time played will be used to create aggregate player usage statistics.
* Restored DCDS functionality for queuing, pausing or resuming paused downloads.
* Removed extraneous logging statements from the server log output.
* Added support for the DirectX9 RenderDevice Codepath
* Enhanced tours system to allow for larger amounts of maps within the existing tours framework.
* Changed default number of rounds for idle kick to 2 rounds
* Added a new feature for a server chat log. Note, Admin Say and Admin Message chat is not logged.
* Added support for opening all weapon slots to the Admin Command Post for tournament mode.
* Added support to Tournament mode to allow the ability to disable grenades by grenade type. NOTE: If a player spawns in game with an M203 they will have a round in the chamber but will not be able to reload if M203 grenades are “off”.
[AI]
* Patrolling AI will now react appropriately to dead bodies they discover.
* Fix for NPCs turning into a wall while pursuing enemies
* Fix for NPCs not being able to open doors while pursuing an enemy
Well, that concludes this SITREP, folks! Stay tuned for the next public release of America's Army: Special Forces (Overmatch) (SMU GH Map Pack) v2.8.1 coming soon!
Posted: March 20, 2007 - by Phoenix
Once again, we are preparing to launch the next version of America's Army! This release will be titled America's Army: Special Forces (Overmatch) (SMU GH Map Pack) v2.8.1 and introduces the creative level designs of the students from Guildhall at Southern Methodist University!
New Multiplayer Missions
For the first time in our history America's Army has partnered with a University and is proud to bring you four new Multiplayer Missions built by graduate students from The Guildhall at SMU. (http://guildhall.smu.edu/)
Designed in conjunction with the America's Army development team (AAPA) in California, the students used the America's Army Mission Editor that was released in v2.8 (Coalition) to create new missions using the America's Army models and textures!
- SF Refinery : (User Created)
Mission Description:
A terrorist cell has announced its intent to capture a high profile petroleum engineer and thereby disrupt petroleum production and the U.S. Economy. U.S. Special Forces must safeguard the engineer from terrorist action.
比例:原尺寸[ 800 x 600 ]的 64%
- SF Oldtown : (User Created)
Mission Description:
U.S. Infantry conducts a raid within a small, rural village in a tropical location to secure sensitive data. Intelligence reports suggest a terrorist organization is attempting to seize this information currently located in a safe house controlled by allied forces. The U.S. Special Forces team must secure this information and thereby thwart future enemy attacks.
比例:原尺寸[ 800 x 600 ]的 64%
- SF Floodgate : (User Created)
Mission Description:
Intelligence indicates a gathering terrorist threat to critical hydroelectric facilities. Should terrorist forces capture or destroy these facilities the local indigenous population residing in the low-lying valleys could be threatened or flooded. The U.S. Special Forces team must secure the hydroelectric facilities and prevent the terrorist forces from planting and detonating explosive devices.
比例:原尺寸[ 800 x 600 ]的 64%
- River Village : (User Created)
Mission Description:
Enemy forces have seized a small rural village adjacent to a seasonal river and are now using it as a base of operation. Intelligence reports suggest the local residents are under duress and have been dispersed throughout the village. U.S. forces must enter the village, secure the three objectives, and reclaim control of the village, while minimizing damage to the local infrastructure.
比例:原尺寸[ 800 x 600 ]的 64%
TrackIR Support!
We have included preliminary support for TrackIR in this release. You will need to have the latest TrackIR software installed for this to work. (http://www.naturalpoint.com/trackir/)
In future versions we plan to have more complete support for this system, and it is included now to allow you to play around with the system with some basic functionality. More information on features and support is available from the in-game console by typing: "TrackIRHelp"
Note: This feature is not yet supported or completed and is included for evaluation purposes only.
Technical Notes
** IMPORTANT NOTE FOR SERVER HOSTS/ADMINS **
NOTE: The cooperative missions will take significantly more CPU resources to run during normal gameplay due to the additional AI processing load (shared between the server & client). Server hosts planning to run Co-Op servers should plan accordingly. In addition, players running a Co-Op server and client on the same machine will experience heavy CPU demand.
It is recommended that server rotations switch only from Co-Op level to Co-Op level, or MP to MP level for best performance.
GAME PORTS:
The internet ports currently required to be open for America's Army v2.8.1 are listed below:
# UDP - 1716, 1717, 1718, 8777, 27900
# TCP - 14200, 20025-45, 20046, 20047, 20048, 28910
UDP ports explained:
# 1716 for the Game
# 1717 for the GameQuery
# 1718 for the Master Server Query
# 8777 for the Standard UT Query
# 27900 for GameSpy
TCP ports explained:
# 28910 for GameSpy
# 20025-45 for MBS Game Server
# 20046 for the Auth server
# 20047 for MBS
# 20048 for DCDS
# 14200 for LAN
WHAT'S FIXED
Here's a quick look at "What's Fixed" from the v2.8.1 distribution (ArmyOpsReadMe.txt) :
NOTE: This list only includes bugs present in v2.8 that have been fixed. Bugs fixed related to new v2.8.1 features and certain security/exploit fixes have been removed from this list.
[Level Editor]
* Fixed a bug that was causing some user created maps to experience problems with players spawning into levels without weapons
* Fixed a bug that was preventing users from resizing editor dialogs when windows display effects are set to ‘show contents when dragging and resizing’
* Enabled 2D shape editor
[NML]
* Fixed a bug that was preventing the tours.ini to cache properly upon starting the client.
[Gameplay]
* Fixed a bug where players could position themselves in such a way that they were invisible to other players. The most notable examples of this were in Hospital on the West Wing Roof and on the tables of the 3rd Floor Escort Building.
* Fixed a bug where the carriable objective would fall through terrain if the player carrying it was shot while prone.
* Fixed an exploit that allowed user to get full CEM meter.
* Fixed an exploit that allowed a player to make the snow weather effect disappear in game.
* Fixed an exploit that allowed keybinds to be used to reduce weapon switching time.
* Fixed an exploit that allowed players to get constant binocular vision.
* Fixed a bug that sometimes prevented players from loading and firing the Javelin without first dropping the weapon and picking it back up.
* Fix for a bug with the idle auto-kick that was not counting rounds in which an idle player had been shot while standing at spawn.
* Fixed a bug that was allowing players to be damaged by incendiary grenades through walls.
* Fixed a bug that prevented a player from taking damage when an incendiary grenade was thrown straight up into the air where it detonated above the player.
* Fixed a bug where players that shoot an instructor in the MOUT Shoothouse training level were not being sent to Leavenworth.
* Fixed a bug that was preventing admin permanent MAC address bans from working.
* Fixed a bug that caused player to lose the carriable objective if an admin force-classed a weapon.
* Fixed a bug with the Basic Rifle Marksmanship (BRM) training level where prone/unsupported mode is skipped if the player misses the final shot during the prone firing.
* Fixed a bug where players were not being sent to Leavenworth for shooting the instructor on the M24/M82 range.
* Fixed a bug with the death message when an AI soldier is killed by incoming mortar rounds.
[UI]
* Fixed a broken link in the support section
* Fixed several typographical errors
* Fixed a bug where DCDS content was not being displayed in the downloadable list box when the player is not logged in.
* Fixed a bug where the server browser would sometimes display negative values for ping.
* Fixed a bug where the server hostname is displayed in color even when color codes are disabled in preferences.
* Fixed a bug where the right click menu was displaying server names in color even when color codes are disabled in preferences.
[Map Specific]
* Interdiction: Fixed a bug with one of the random objective spawn locations where the player was unable to pick up the briefcase.
* SF_SnakePlain: Fixed several AI path nodes and a BTR unloading point that was invalid
* SFRecon: Fixed a bug that was causing the OpFor pawns to glow brightly from a distance.
[Punkbuster]
* Add File checksum for D3D9Renderer dll to avoid kicking players for a “GameHook" violation
[Enhancements]
* Changed server browser functionality to allow players the ability to join Authorized, player created maps through the browser UI.
* Added a console command: SetConsoleWidth to allow for a larger console.
* Enabled auth messaging for Authorized and Explore the Army Server modes to report rounds played and total playtime by user to the auth database. NOTE: Players on ETA servers are not uniquely identified, time played will be used to create aggregate player usage statistics.
* Restored DCDS functionality for queuing, pausing or resuming paused downloads.
* Removed extraneous logging statements from the server log output.
* Added support for the DirectX9 RenderDevice Codepath
* Enhanced tours system to allow for larger amounts of maps within the existing tours framework.
* Changed default number of rounds for idle kick to 2 rounds
* Added a new feature for a server chat log. Note, Admin Say and Admin Message chat is not logged.
* Added support for opening all weapon slots to the Admin Command Post for tournament mode.
* Added support to Tournament mode to allow the ability to disable grenades by grenade type. NOTE: If a player spawns in game with an M203 they will have a round in the chamber but will not be able to reload if M203 grenades are “off”.
[AI]
* Patrolling AI will now react appropriately to dead bodies they discover.
* Fix for NPCs turning into a wall while pursuing enemies
* Fix for NPCs not being able to open doors while pursuing an enemy
Well, that concludes this SITREP, folks! Stay tuned for the next public release of America's Army: Special Forces (Overmatch) (SMU GH Map Pack) v2.8.1 coming soon!
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